Bug Fix Update Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discord.gg/nEBp4Un A big thank you to the Meteorfall community for all the invaluable bug reports! Got a bug? Join our Discord and type !bug to automatically log a bug. Alternately, email slothwerks at meteorfall-game.com BUGS - #452 Fixed a bug where Cardoso's ability doesn't activate in some cases - #453 Fixed a bug with Silence being able to target higher level abilities - #454 Fixed a bug with the description of Quickcast - #463 Fixed a bug where the Burnout mod was triggering too early - #470 Fixed a bug where the Ghost King had a passive ability called 'Cardoso's Thirst' in the Daily Challenge - #471 Fixed a bug where playing as the Ghost King in the Daily Challenge showed the name 'Poh Rey Cardoso' - #473 Icy Touch now scales properly with level - #475 Leveling up to Level 10 as Swampalina no longer causes an error - Cardoso's Thirst can no longer be removed by abilities like Skull Bash - Health is now properly restored again after beating a boss - When resuming a game, Cardoso's passive ability is restored properly - The 'Radioactive' daily modifier no longer crashes if the player's stamina reaches 0 ============ April Update NEW - MULDORF: New skin: Poh Rey Cardoso - NEW CARDS: Life Sip, Silence, Blood Money, Call of the Depths - DAILY CHALLENGE: New modifiers: Ghastly, Burnout, Clarity, Divine BALANCE - Removed Taunt, Hamstring from Muldorf’s loot table - Hero skin cost 1500 -> 1000 gems - FEAR: Now applies damage immediately if opponent is at 0 health - SCYTHE: Triggers its effect immediately when its played BUGS - Fixed a bug where Block was missing from Bruno’s loot table - Fixed a bug in the Chinese version where finding the Rapid Fire card would cause an error message to be displayed - Fixed a bug where the +action bonus from The Demon Inside event was lost at level up ============ NEW - New companion card selection art (bones), courtesy of Redditor 'Frederik Paes' - thank you! BUGS Many of these bugs game from our public Discord - thanks to everyone who took the time to submit a bug report! If you join our Discord, you can type !bug or !request to easily log bugs or feature requests that you have. - DRAFT: Fixed a bug where Varfa would start the draft Daily Challenge without a pet - REJUVENATION: Cards are now shuffled into your deck, rather than being inserted at the end - LION ROAR: Fixed a bug where the buff was not properly applied if the attack damage was 0 - KITE: Fixed a bug where this card was not giving an action - OL'BESSIE: Fixed a bug where previewing the upgrade for this card did not show the correct description - Fixed a bug where the Transmutation event (where you transform a card) was replacing a card different than the one shown. Yikes! - Bleed no longer deals damage to you when you play a pet card BALANCE - TRAMPLE: Deal 200%/300%/400% of your CP, up from 100%/200%/300% ============ Jan 27 Update Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discord.gg/nEBp4Un BUGS Many of these bugs game from our public Discord (any bug with a #) - thanks to everyone who took the time to submit a bug report! If you join our Discord, you can type !bug or !request to easily log bugs or feature requests that you have. - #98 Fixed a bug where Heartshot doesn't grant an action - #99 Fixed a bug where a double digit cost for 'Restore Pet' wouldn't show up properly - #100 Fixed a bug where Ol'Bessie's equipment buff did not last after the round - #101 Fixed a bug where Ol'Bessie wasn't properly increasing shot cost - #102 Fixed some text that was cut-off in one of the tip / tutorial messages BALANCE - #103 DODGE: Cost reduced from 4->3 - #103 BACKFLIP: Cost increased from 2->4 - Replaced Wildcat Talons with Seek in the starting deck for 'Varfa & Bongo' ============ VARFA THE RANGER UPDATE Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un NEW - VARFA: Brand new ranger hero, with more than 30 new cards! Join Varfa and her companions - Orhu, Caw, and Bongo - on their quest to defeat the Uberlich! Each of Varfa's 3 skins features a different companion and play style IMPROVEMENTS - QUICKCAST: Reworked this card. Now reads "Gain 1@. Choose a spell in your discard (up to Level 1/2/3), fully charge it, and put it on top of your deck" BUGS - POISON POTION: Fixed a bug where this potion behaved differently than other potoins - SHADOWBURN: Fixed a bug where this ability restored 1 health too much - KRUMIT THE FRAIL: Fixed a bug where certain events could possibly clone Krumit - REJUVENATE: Now adds the healing cards into your deck instead of discard - CHESS: Fixed a few issues related to this daily modifier - ARENA: Fixed a bug where max health wasn't granted on level up - Fixed a crash that occurred if you had more than 50 cards in your deck - Fixed a bug related to Lightning Storm - Fixed a crash that occurred when viewing deck while transitioning to the Blacksmith - Fixed a crash related to a race condition with Devour Magic ============ VARFA THE RANGER UPDATE (Beta Update #3) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un BALANCE - WILDCAT TALONS: Adds 2x copy of Frenzy (previously added 3x). Now rare (previously uncommon) - FRENZY: Cost 3->4. Now rare (previously uncommon) BUGS - Fixed a crash that sometimes occurred after cleaning up / removing buffs after a battle ============ VARFA THE RANGER UPDATE Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un CHANGES - DISENGAGE- Now reads "Gain Focus and reduce enemy @ by 1 next turn. (Upgrading this card reduces its stamina cost by 1)" BUGS - [Discord #42] RAPID FIRE: Fixed a visual bug where this card appeared to use extra actions (like Wildcat Talons) - [Discord #43] PACK MENTALITY: Fixed a bug where this card didn't give an extra action - [Discord #46] CAW: Fixed description (should give 2 CP, not 3 CP) - [Discord #47] Fixed a bug where 'temporary' cards (like Quick Shot created from Rapid Fire) show in the final deck summary - [Discord #48] ORHU: Fixed description (he doesn't give Block) - [Discord #49] WILDCAT TALONS: Fixed a bug where Wildcat Talons appeared to use an extra action (visual bug only) ============ VARFA THE RANGER UPDATE Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un NEW - VARFA: Brand new ranger hero, with more than 30 new cards! Join Varfa and her companions - Orhu, Caw, and Bongo - on their quest to defeat the Uberlich! Each of Varfa's 3 skins features a different companion and play style IMPROVEMENTS - QUICKCAST: Reworked this card. Now reads "Gain 1@. Choose a spell in your discard (up to Level 1/2/3), fully charge it, and put it on top of your deck" BUGS - POISON POTION: Fixed a bug where this potion behaved differently than other potoins - SHADOWBURN: Fixed a bug where this ability restored 1 health too much - KRUMIT THE FRAIL: Fixed a bug where certain events could possibly clone Krumit - REJUVENATE: Now adds the healing cards into your deck instead of discard - CHESS: Fixed a few issues related to this daily modifier - ARENA: Fixed a bug where max health wasn't granted on level up - Fixed a crash that occurred if you had more than 50 cards in your deck - Fixed a bug related to Lightning Storm - Fixed a crash that occurred when viewing deck while transitioning to the Blacksmith - Fixed a crash related to a race condition with Devour Magic ============ AUGUST CONTENT UPDATE Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un NEWS - New skins for Bruno, Mischief, and Greybeard. Meet these new characters - Boris, Lagovaz, and Redbeard - all free and unlockable with gems! - New Daily Challenge modifiers: Swamp Queen, Arena, Radioactive, Purity, Chess - New cards added to Bruno's loot table: Armor Up!, Body Slam - New cards added to Greybeard's loot table: Jumpstart, Dragonbreath, Ice Armor IMPROVEMENTS - ANDROID: Adaptive Icon for users on Android P or higher - ANDROID: Notch support (uses full screen) - ROAD RAGE: This challenge modifier now only affects player - CONFUSED: This challenge modifier has been removed - DAGGER: Reworked. This card now reads 'For every 4 cards you play, inflict Bleed (1). When you equip this, inflict Bleed (1)' BALANCE - KRUMIT THE FRAIL: If you remove Krumit from your deck (for instance, at the Temple) penalty reduced from setting HP to 1, to instead reducing max HP by 5 - DODGE: Cost reduced 5->4; no longer gives an action when played - Reduced gem cost for skins 2000 -> 1500 - MAGIC DANCE: Cost 3->8, now reads ''Gain 1@ and restore a charge to the next {0} Level 1 spells you draw. Cost is decreased by 1 for each uniquely named spell in your deck - POTIONS: Now restore 1 action when drawn; no longer restore stamina when skipped ============ AUGUST CONTENT UPDATE (Beta Update 4) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un IMPROVEMENTS - Updated Chinese localization BALANCE - KRUMIT THE FRAIL: If you remove Krumit from your deck (for instance, at the Temple) penalty reduced from setting HP to 1, to instead reducing max HP by 5 BUGS - RADIOACTIVE: Fixed the description for this daily modifier - Fixed a bug where Treasure encounters were accidentally not included in the encounter deck - Various other minor bug fixes ============ AUGUST CONTENT UPDATE (Beta Update 3) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un IMPROVEMENTS (Android) - Adaptive Icon for users on Android P or higher - Notch support - DODGE: Reworked. Now reads 'The next time your opponent plays a card that deals damage (up to level 1), avoid that damage'. Rework includes changes for Blinding Light, Invisibility Potion, and Take Flight (monster card) BALANCE - DODGE: Cost reduced 5->4; no longer gives an action when played - Reduced gem cost for skins 2000 -> 1500 BUGS - CHESS: Fixed a bug where upgrading into a 3-card set didn't trigger the Chess fusion - CHESS: Fixed a bug where a set of Level III cards would also fuse into a single Level III card - LIGHTNING STORM: Fixed a crash that occurred when this card was drawn ============ AUGUST CONTENT UPDATE (Beta Update 2) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un BALANCE - REDBEARD: Downgraded Meditate II->I in starting deck - ICE ARMOR: Armor gained after dealing Ice damaged reduced: 3/5/7->2/3/4 BUGS - Fixed a bug where skipping potions granted stamina - Fixed a bug where recap showed the wrong card description in some rare cases ============ AUGUST CONTENT UPDATE (Beta Update 1) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un IMPROVEMENTS - DODGE: Reworked. Now reads 'Gain 1@. The next time your opponent plays a card that deals damage (up to level 1), avoid that damage'. Rework includes changes for Blinding Light, Invisibility Potion, and Take Flight (monster card) BALANCE - REDBEARD: Replaced 2x Char with 2x Fireball in starter deck - ARMOR UP: Armor gained 5->4, cost 5->6 - MAGIC DANCE: Cost 3->8, now reads ''Gain 1@ and restore a charge to the next {0} Level 1 spells you draw. Cost is decreased by 1 for each uniquely named spell in your deck ============ CONTENT UPDATE (August 2019) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss * Reddit: https://www.reddit.com/r/Meteorfall/ * Discord: https://discordapp.com/invite/nEBp4Un NEW - New skins for Bruno, Mischief, and Greybeard. Meet these new characters - Boris, Lagovaz, and Redbeard - all free and unlockable with gems! - New Daily Challenge modifiers: Swamp Queen, Arena, Radioactive, Purity, Chess - New cards added to Bruno's loot table: Armor Up!, Body Slam - New cards added to Greybeard's loot table: Jumpstart, Dragonbreath, Ice Armor IMPROVEMENTS - ROAD RAGE: This challenge modifier now only affects player - CONFUSED: This challenge modifier has been removed - DAGGER: This card now reads 'For every 4 cards you play, inflict Bleed (1). When you equip this, inflict Bleed (1)' - POTIONS: Now restore 1 action when drawn; no longer restore stamina when skipped BALANCE - DIG TREASURE: Stamina Cost 5->3 and now adds 1 action as well - IRON SKIN: Cost increased 1->2, now adds 1 action when played - FIRE SHIELD: Damage dealt to attacker increased from 1-2-3 to 2-3-4 - MAGIC DANCE: You now gain an action when you play this card ============ BUG FIX UPDATE (FULL PATCH NOTES - March 2019) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ BUGS - Fixed an issue where cards could not be unlocked with gems ============ DAILY CHALLENGE UPDATE (BETA PATCH NOTES - February 2019) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ NEW - Added an 'accessibility option' to unlock Daily Challenge for players that are interested in playing it, even if they haven't beaten the game. Check the 'Settings' screen to find the 'Unlock Daily Challenge' button BUGS - Fixed a bug where the icons shown for the Daily Challenge were not properly updated - Fixed a few bugs related to tapping the Daily Challenge icons during the game, and having a 'black screen' obscure the game - Fixed various bugs related to Summon Golem and the Klepto modifier - Fixed a bug where equipment cloned during an event wasn't properly equipped with the Loot Hoarder mod -'Confused' mod no longer adds a stamina cost to cards like 'Blessing' or potions - Achievements can no longer be earned during the daily challenge - Winning a Daily Challenge no longer increases your 'demon difficulty level' for a hero - Fixed a bug where 'Mad Alchemist' wasn't actually giving you a potion (woops!) - Fixed a few bugs where encounters could differ between players of the same daily challenge, in certain conditions - Fixed interaction between the 'Confused' mod and various cards that modify the stamina cost of a card - Various other minor bug fixes IMPROVEMENTS - Greatly reduced 'gem animation' time when counting up gems after victory / defeat - Improved 'Confused' daily mod description to reflect the randomized range of stamina cost (0 to 5) - Improved 'Klepto' daily mod description to reflect that Level II and III cards increase max HP by 2 & 3, respectively ============ DAILY CHALLENGE UPDATE (FULL PATCH NOTES - February 2019) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ NEW - Added new Daily Challenge mode! Each day, all players will have the opportunity to fight through a daily challenge on the same RNG seed. The game will be modified by 3 modifiers, changing the way you play the game in radical ways. Your score is only counted on your first attempt each day, so good luck! This mode unlocks after you've beaten the game with any character. Added a News section to the main menu. Find out what's new and what's coming in Meteorfall. IMPROVEMENTS - Cleaned up buff tokens - they no longer will cover the health/stamina information - Various issues & inconsistencies with equipment stacking (eg: playing the same equipment twice) have been resolved BUGS - Fixed a bug where enemy cards would creep off the screen during long battles - Fixed a bug where Sap Mana wasn't restoring charges in some cases - Fixed a crash that would occasionally occur when the Uberlich used the 'Meteorfall' ability - Various other small bug fixes ============ QUEEN OF SHADOW UPDATE (FULL PATCH NOTES - December 2018) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ NEW - Added 'Rose, Queen of Shadow' - a new unlockable skin that also changes your starting deck! - Added 10 new cards to Rose's loot table: Corruption, Bewitch, Acolyte's Hood, Enfeeble, Helm of the Bat King, Devil's Bargain, Soul Chalice, Feedback, Amulet of Cosmic Horrors, Dark Presence - IMPROVEMENTS - ENCHANT WEAPON: Description has been updated to reflect the fact that this buff also heals when dealing spell damage - 'Shadow' shop bundle for Rose has been updated to reflect the new cards added in this update - Moved 'Reset Tutorial' button in settings so that it's less clicked by accident BUGS - MINING PICK: Fixed a bug where equipment from Mining Pick would randomly switch sides (thanks everyone who reported this!) ============ BUG FIX UPDATE (October 2018) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ IMPROVEMENTS - Three new achievements added: Skin & Bones, Phat Deck, Gear Master - Added outline to 'combat text' BUGS - Fixed a bug where Demon Mode was unlocked for new purchasers - SUMMON GOLEM: Fixed a bug where this was causing a variety of issues with max health - TRIDENT: Fixed various interactions - MAGE HUNTER: Fixed a bug where this was not giving +1 action - BLOOD MAGIC: Fixed a bug where this was giving +2 instead of +1 actions - WRAITH: Fixed a bug where this card wasn't removed from deck after triggering - SAP MANA: Updated description to be more clear - Various typos fixed ============ DEMON UPDATE (FULL PATCH NOTES - September 2018) NEW - Added Demon Mode difficulty! Unlock a set of progressively more difficult challenges by defeating the Uberlich (The first level should unlock automatically if you've beaten the Uberlich and have the achievement for winning with that character) - 5 new demonic enemies: Cococat, Lutenica, Salamandrah, Chickenburn, Alcodemon - 2 new quests: The Mischievous Spider and Krumit the Frail - 18 new cards: Char, Scorch, Dispel, Mage Hunter, Devour Magic, Dig Treasure, Warmblooded, Skull Bash, Swig o' Grog, Bull Horns, Trident, Defensive Stance, Artifact Collector, Mining Pick, Shades, Shake it Off, Kick, Puppet Master BALANCE - 'Gold' encounter removed - 'Treasure' encounter now shows 3 cards (instead of 2), and also gives 5 coins - 'Shop' encounter has 50% chance (per card) of displaying a card of a higher level than you would normally see on that floor (max is still level 3) - Level up: when adding a card to your deck, one choice is guaranteed to be a card of a type that is already in your deck, and the other is guaranteed to be a card of a type that is NOT in your deck - SHADOWBURN AND SHADOW PACT: Now add 'Forsaken' to the target, which prevents the next source of healing from having any effect - REJUVENATE: Added stamina regeneration; now reads "Shuffle 3 'Blessing' cards into your deck that give 1 action, 3 stamina, and heal for 2 when drawn" - PICKPOCKET: Now reads "Deal 3 damage. Steal an item or buff (up to level 1) from your opponent";" - RAVAGE: Now reads "Deal 3 damage. If opponent is bleeding or poisoned, deal an additional 3 damage and gain 1 action" - VAGABOND BOOTS: At level 2 or higher, now adds improved stamina recovery when skipping a card - STAB: Now adds Poison at level 2 or higher - BOAST: Now reads "Deal 4 damage. Increase the damage dealt by this card by 1 each time your play it (resets at end of battle)" - BLOCK: Now reads "Block the next 3 damage you receive and gain 1 action" - SUMMON WRAITH: Wraith damage reduced- BOAST: Now reads "Deal 4 damage. Increase the damage dealt by this card by 2 for each other Boast played in this battle (resets at end of battle)" - SHADOW PACT: Damage taken when drawn with no charges is reduced - SPIDER BITE: Now reads "Inflict Poison (1) and reduce enemy stamina by 1. Gain 1 action" - BATTLE STANCE: Now reads "When you play this card, deal 3 damage + 3 for each time you skipped it this battle. Skipping this card also adds 2 armor."; - Most enemies adjusted to reduce average card level (broad, small nerf to basic non-boss enemies) - Events "People's Champion" and "Village of Miracles" now scale with current location 'depth' HEROES - BRUNO: Added 1x Battle Stance to starting deck, -1x Attack BUGS - BRAMBLE'S FORTITUDE: Fixed issue where Bramble's Fortitude to recover too much stamina - MAGIC DANCE: Fixed bug where it wasn't recovering the right number of charges - DISINTEGRATE: Fixed bug where Disintegrate wasn't affected by Staff - Fixed a bug where some cards showed prices to upgrade, even though they were not upgradable - Fixed a bug where new cards were always added to the bottom of the player's deck - Various minor bug fixes ================== DEMON UPDATE Beta Update 2 (September 2018) NEW - Added some small tutorial hints for some of the new demon features BALANCE - BOAST: Now reads "Deal 4 damage. Increase the damage dealt by this card by 2 for each other Boast played in this battle (resets at end of battle)" - WARMBLOODED: Now also restores spell charges (similar to Meditate) - SHADOW PACT: Damage taken when drawn with no charges is reduced - MINING PICK: Damage required to trigger effect increased (nerf) - SPIDER BITE: Now reads "Inflict Poison (1) and reduce enemy stamina by 1. Gain 1 action" - SKULL BASH: Damage increased and now destroys 'items' in addition to buffs - DEFENSIVE STANCE: Heal slightly reduced - BATTLE STANCE: Now reads "When you play this card, deal 3 damage + 3 for each time you skipped it this battle. Skipping this card also adds 2 armor."; - Most enemies adjusted to reduce average card level (broad, small nerf to basic non-boss enemies) - Events "People's Champion" and "Village of Miracles" now scale with current location 'depth' HEROES - BRUNO: Added 1x Battle Stance to starting deck, -1x Attack BUGS - BRAMBLE'S FORTITUDE: Fixed issue where Bramble's Fortitude to recover too much stamina - RAVAGE: Fixed bug where Ravage wasn't giving an extra action when it should - MAGIC DANCE: Fixed bug where it wasn't recovering the right number of charges - DISINTEGRATE: Fixed bug where Disintegrate wasn't affected by Staff - Fixed a bug where some cards showed prices to upgrade, even though they were not upgradable - Fixed a bug where new cards were always added to the bottom of the player's deck - Fixed various typos and other small fixes ======== DEMON UPDATE (September 2018) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ NEW - Added Demon Mode difficulty! Unlock a set of progressively more difficult challenges by defeating the Uberlich (The first level should unlock automatically if you've beaten the Uberlich and have the achievement for winning with that character) - 5 new demonic enemies: Cococat, Lutenica, Salamandrah, Chickenburn, Alcodemon - 2 new quests: The Mischievous Spider and Krumit the Frail - 18 new cards: Char, Scorch, Dispel, Mage Hunter, Devour Magic, Dig Treasure, Warmblooded, Skull Bash, Swig o' Grog, Bull Horns, Trident, Defensive Stance, Artifact Collector, Mining Pick, Shades, Shake it Off, Kick, Puppet Master BALANCE - 'Gold' encounter removed - 'Treasure' encounter now shows 3 cards (instead of 2), and also gives 5 coins - 'Shop' encounter has 50% chance (per card) of displaying a card of a higher level than you would normally see on that floor (max is still level 3) - Level up: when adding a card to your deck, one choice is guaranteed to be a card of a type that is already in your deck, and the other is guaranteed to be a card of a type that is NOT in your deck - SHADOWBURN AND SHADOW PACT: Now add 'Forsaken' to the target, which prevents the next source of healing from having any effect - REJUVENATE: Added stamina regeneration; now reads "Shuffle 3 'Blessing' cards into your deck that give 1 action, 3 stamina, and heal for 2 when drawn" - PICKPOCKET: Now reads "Deal 3 damage. Steal an item or buff (up to level 1) from your opponent";" - RAVAGE: Now reads "Deal 3 damage. If opponent is bleeding or poisoned, deal an additional 3 damage and gain 1 action" - VAGABOND BOOTS: At level 2 or higher, now adds improved stamina recovery when skipping a card - STAB: Now adds Poison at level 2 or higher - BOAST: Now reads "Deal 4 damage. Increase the damage dealt by this card by 1 each time your play it (resets at end of battle)" - BLOCK: Now reads "Block the next 3 damage you receive and gain 1 action" - SUMMON WRAITH: Wraith damage reduced BUGS - Various minor bug fixes ======== BUG FIX UPDATE (July 2018) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ BUGS - Fixed a bug where the shop spawned the wrong level cards ======== POST-NECRODUDE Patch (June 2018) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ BUGS - Fixed an issue where higher level Summon Wraith cards summoned Level 1 Wraiths - Fixed bug where Wraith was always added to the top of the deck - Fixed an issue where cards purchased from a shop shared the same number of charges - Fixed bug which made in-progress saves from the pre-Necrodude update to be compatible - Fixed issue where Smite didn't do bonus damage at full health, if you had Summon Golem in your deck - Fixed(?) bug that caused an inconsistent game state after dying/leveling up at the same time - Various other minor bug fixes ======== NECRODUDE UPDATE (May 9, 2018) Full notes - http://meteorfall-game.com/patch_notes.txt Discuss - https://www.reddit.com/r/Meteorfall/ NEW - Added Muldorf, the Necrodude - Introduced shop 'bundles' - instead of random cards, cards will be selected from pre-defined bundles of complementary bundles - Level-up: Stamina upgrade removed and replaced with an 'upgrade a card for free' option IMPROVEMENTS - Improved 'event selection' algorithm to prioritize more impactful events such as Blacksmith, Temple, and Shop (when usable by the player) BALANCE - ROSE: -1 Holy Strike, +1 Flash Heal - BRUNO: Removed 2x Attack from starting deck. Added 1x Intimidate, 1x Gut Punch - MISCHIEF: Removed 1x Spider Bite from starting deck. Added 1x Vagabond Boots - Shop cost - Temple frequency increased. Now costs 0/5/10/15/25 to remove a card. Can remove multiple cards in a single visit. - Many small tweaks to monster decks and bosses - HEMORRHAGE: Now adds 1 action when played - POISON: Now adds 1 action when played - SHADOWBURN: Now reads "Deal 3 damage. Gain 1 HP for each charge on this spell." (damage reduced slightly to compensate for the healing) - MEDITATE: now always grants an action, regardless of whether you have spells to recharge or not. BUGS - Fixed various event/card reroll exploits - DOOM Fixed a crash related to the Doom card during the Uberlich encounter - Fixed an exploit that allowed players to re-roll events - Fixed a bug where players could sometimes upgrade a card beyond the max level (3) - Fixed a bug where the 'minion counter' for Muldorf was shown in the wrong spot for iPhone X users - FEAR: Fixed a bug where the effect only lasted on turn - PICKPOCKET: Will no longer generate a Mana Potion when the effect triggers ======== RELEASE (iOS 1.0.XX, Android 1.0.XXX) Full notes - http://meteorfall-game.com/patch_notes.txt IMPROVEMENTS - Added 'Earn Gold' and 'Train' options that will replace other encounters, if certain conditions are met - Improved UI for 18:9 aspect ratio devices - Added a 'View Deck' button that shows up during quests - Added an 'Ambient sound' toggle to turn off the crowd chatter - Added support for 'upside-down portrait' orientation BALANCE - Spells will regain 1 charge upon resting/level-up (currently, all charges are restored) - Dodge buff for Blinding Light reduced to 10/20/35% (down from 20/40/60%) - Zap will appear slightly less often for Greybeard - Inferno deals 6/9/13 damage per level (down from 6/10/16) - Arcane Shock now has 2 charges (down from 3) - Temples will appear slightly less often - Lightning Storm reduced to 2 charges (from 3) BUGS - Fixed bug where prices are sometimes not shown in the shop - Made changes to improve stability on some low performance devices - Fixed bug where 'Win with hero' achievements were not unlocked when beating the game - Fixed a bug where Taunt was not granting the right amount of stamina - Fixed a bug where the number shown for the 'Sword' buff did not update when multiple Swords were played - Fixed a bug where the 'price stickers' shown when upgrading cards obscured the number of charges for spell cards - Various other bug / crash fixes ======== EIGHTH UPDATE (iOS 1.0.169, Android 1.0.120) Nov 16, 2017 Bug Fixes & Improvements * Fixed a bug where scores were no longer being submitted at all - oops! * Stamina cost / charges now shown when choosing rewards * Action count (hourglass symbol) correctly goes to 0 now, instead of 1 * Fixed a bug where gems were doubled when defeating the Uberlich * Local scores now show the hero's name instead of "Local Hero" * (Quick Cast) Fixed a bug where Quick Cast would duplicate cards when used * Fixed a bug where some cards title text would overflow off the card SEVENTH UPDATE (iOS 1.0.160, Android 1.0.110) Nov 5, 2017 Balance changes * (Plate Armor) Reduces damage by 1/2/3 (from 2/3/5) Bug Fixes & Improvements * Fixed a new crash that occurred when the player & enemy died simultaneously * Fixed a bug where switching between English & Chinese language would cause previously unlocked card to be come locked * Fixed a bug that would cause the Band Of Clones quest to crash if system language was set to Chinese * New victory screen & story when you beat the game * Fixed a bug where the 'recharge' screen (eg: using meditate) was cut off on some devices (eg: Samsung Galaxy S8) * Fixed a bug where card titles could exceed the width of the card * Fixed a bug where the Charge buff disappeared at the end of the turn if you didn't use it SIXTH UPDATE (iOS 1.0.139, Android 1.0.89) Oct 25, 2017 Bug Fixes & Improvements * Many sounds updated (work in progress) * Fixed a bug where sound/music settings weren't respected * Fixed a crash that sometimes occurred after clicking scores, then starting a new game * Fixed a bug where the player's gem count would show up at the wrong times * Fixed text display issues on the character sheet and recap dialogs * Fixed a bug where spell charges were not restored after the boss * Fixed bugs where the description for Dagger, Magic Dance, didn't show up correctly * Fixed a bug with the 'Toxic Pool' quest where stamina bonus wasn't maintained FIFTH UPDATE (iOS 1.0.125, Android 1.0.75) Oct 15 2017 Bug Fixes & Improvements * Fixed various bugs related to quests that added or removed cards to your deck (eg: A Rose by Any Other Name, Merchant's Bargain) * Added arrows in the recap to indicate if a card was played or skipped * Fixed a bug where continuing a game with Overload in your deck would cause a crash * Fixed a bug where using Boast with no valid cards to upgrade would cause a crash * Fixed a bug where swiping too quickly when choosing between two choices could cause a crash * Fixed a bug where dying at the same time as an enemy would show two 'Continue' buttons * Fixed a bug on Android where the leaderboard wasn't showing the top scores * Fixed a bug where defeating the Uberlich didn't give points at the end for beating him FOURTH UPDATE (iOS 1.0.114, Android 1.0.64) Balance changes * (Berserk) Costs 2 (from 3) * (Overload) Reduced damage Bug Fixes & Improvements * (Mace) Fixed an issue where Mace triggered at 5, not 4 damage * Fixed a bug where killing an enemy with Lightning Storm and quickly playing a card would cause a crash * Fixed an issue where the "Merchant's Bargain" quest would offer to buy cards no longer in your deck * Fixed some text cut-off issues for narrow devices (eg: Samsung S8) * Can now swipe up on the end-of-turn recap dialog * Added score recap on the Victory/Defeat screen * Coins are now considered as part of your final score * The 'Demon Inside' quest has reduced penalties THIRD UPDATE (iOS 1.0.109, Android 1.0.61) Balance changes * (Meditate) Now costs 2 stamina. If used with no spells to charge, you gain 1 action * (Rusty Helm) Bruno starts with this card in his starting deck * You now heal completely after defeating a boss Bug Fixes & Improvements * (Plate Armor) Fixed a bug with the description * Fixed a bug where 4-5 cards per character were not included in their loot table. You should see some new cards from the 2nd area onwards * Fixed a bug in the 'Band of Clones' quest where the cloned card was not of the appropriate level * Added a minimum level to the 'Demon Inside' quest so that it won't appear too early * Updated the diamond graphic on the defeat/victory screen * Added new UI for showing gem count on the main screen * Fixed a bug where 'Not Enough Gold!' would appear off screen in the Blacksmith * Fixed a bug where 'Loading' would appear permanently on the score screen * Fixed a bug where the 'crowd chatter' sound wasn't turned off by the sound settings * Tutorial now shows 'swipe arrows' instead of the bouncing arrow, when appropriate * Updated UI for Credits SECOND UPDATE (iOS 1.0.98, Android 1.0.50) (Sap Mana) Fixed a bug where this card wasn't properly restoring charges (Iron Skin) Fixed a bug where this dropped off at the end of the turn (Pick Pocket) This card now visually shows the potion you're stealing (Boast) This card now visually shows the card being upraded Fixed a bug introduced in the previous patch that prevents players from viewing or unlocking cards on the hero select screen - woops! Added a gem icon to the button when unlocking cards Fixed a bug where potions were showing the cost to uprade in the Blacksmith (potions can't be upgraded) Fixed a bug where rapidly tapping the enemy deck would sometimes cause a crash Started updating main menu (work in progress) Added new credits screen (work in progress) Fixed minor graphical issues & typos ============= FIRST UPDATE (iOS 1.0.94, Android 1.0.46) (Heal) Heal now restores 1 action if you play it while at full health (Inferno) Fixed a bug where the card name showed ROMAN_ERROR and would lock up the game (Fire Shield) Reduced duration (Cleansing Potion) No longer removes positive buffs Added price label on blacksmith screen Fixed a bug where killing an enemy with poison would lock up the game Enabled debug logging Fixed upgrade descriptions for Stab, Observe, and Enchant Weapon Fixed some issues with max stamina level-up reward not working Fixed (some) of the bugs with Smite Reduced power level of Nukr0mancer enemy (less Zap cards) Added a hint the first time you choose a hero after earning gems, about how to spend gems Fixed (some) of the issues with health exceeding max health Fixed a bug where Bleed would trigger at 0 stacks Fixed a bug where players could level up after defeating the Uberlich Fixed a bug where players could 'continue' their game after defeating the Uberlich Reduced the delay for tooltips to show up when 'leaning' cards left/right Fixed a variety of typos and other cosmetic text errors